

REVISED INSTRUCTIONS FOR YIE ARE KUNG FU

Its program code, graphic representation, and artwork are the
copyright of Imagine Software (1984) Limited and may not, be
reproduced, stored, hired or broadcast in any form whatsoever without
the written permission of Imagine Software (1984) Limited. All rights
reserved worldwide. Yie Ar Kung Fu runs on the Commodore 64/128
computers.

THE GAME
Yie Ar Kung Fu is a test of skill development in the traditional
Martial Arts. It features Oolong in his attempts to become a Grand
Master in the ancient skills in honour of his father, a kung fu master
before him.

Your ultimate goal is to become a grand-master but to achieve this you
must defeat a variety of opponents each more deadly than the last.
They are armed with different skills and weapons and must be overcome
with a combination of 10 different attack moves.

The controls are by means of joystick and the games as a one or two
player option.

The fun and excitement of Kung-Fu is about to begin as you face your
foe.  Your honourable opponents are....

BUCHU - A huge kung-fu figher who can attach by flying through the
   air.
STAR - A beautiful girl warrior who is expert at throwing deadly stars
   or SHURIKEN.
NUNCHA - Master of the NUNCHAKA - beware his reach.
POLE - Attacks with the ancient rod or BO.
CHAIN - Is skilled in the art of fighting with a deadly chain.
CLUB - ...This fighter is armed with a shield to deflect your blows
   and a club to strike back.
FAN - Another female adversary, this time an exponent at the NINJAFAN.
SWORD - Sword carrying opponent, a fearsome and deadly foe.
TONFUN - Skilled in the art of fighting with flailing sticks or
   TONFUN.
BLUES - The Kung-Fu master himself, has all the skills and manu of the
   moves of Oolong, but faster. If you can win this final battle you
   truly will become a Grand Master.


CONTROLS
JOYSTICK

                                JUMP
        DIAGONAL JUMP LEFT   __  /\  __    DIAGONAL JUMP RIGHT
                            |\\  ||  //|
                              \\ || //
                 WALK LEFT /____    ____\  WALK RIGHT
                           \----    ----/
                              // || \\
                            |//  ||  \\|
             LEAPING PUNCH   --  \/  --    FACE PUNCH
                                DUCK

     KO METER
 _________________
||  |  |  |  |  ||| When KO meter reaches 0 player is knocked out.
||       KO     | |
||________|_____|_|

The attack moves are illustrated above the KO meters for you and your
opponent to indicate the state of play at each level. You have five
lives to begin your task... GOOD LUCK!

JOYSTICK WITH FIRE BUTTON

                            FLYING KICK
               LUNGE PUNCH   __  /\  __    RISING KICK
                            |\\  ||  //|
                              \\ || //
                 HIGH KICK /____    ____\  ROUND HOUSE KICK
                           \----    ----/
                              // || \\
                            |//  ||  \\|
               GROUND KICK   --  \/  --    ANGLE KICK
                              LEG SWEEP

STATUS AND SCORING
On screen scoring indicates your current score, the high score and the
number of lives you have remaining. Bonus life is awarded at 20,000
points and the score for each move is as follows:

ROUND HOUSE KICK         500    ANKLE KICK              1000
GROUND KICK             1000    FLYING KICK             2000
LEAPING PUNCH           1500    RISING KICK             1500
LUNGE PUNCH             1000    LEG SWEEP                500
FACE PUNCH               500    HIGH KICK               1000

HINTS AND TIPS
* Seek and attack each opponent's weak point.
* Remember Oolong can jump over his foes and put them off guard.
* Try hit and run tactics and keep your distance from armed opponents.

