


                                TUSKER
                                ------


 DESCRIPTION
 -----------
 Finding the mysterious Elephant's Graveyard in Africa was your 
 Father's lifelong quest. When he disappears you are determined to 
 find out what might have happened to him, and what secrets may lie 
 within.
 This side scrolling arcade adventure is split into three stages, 
 taking in the harsh and barren desert, an underground network of 
 caves, and a tough tribal jungle. The natives are hostile to your 
 presence, and weaponry must be found to fend them off, although its 
 use does little to put the natives at ease initially. The machete 
 to cut through the jungle is equally important. At many other points 
 you will need to use objects you have found along the way. The 
 backgrounds are in full 3D and can serve to obscure the character 
 when he is behind trees or rocks
 

 LOADING INSTRUCTIONS
 --------------------
 
 CBM 64/128 CASSETTE
 Press SHIFT and RUN/STOP keys together.  Press PLAY on the cassette
 deck.  Follow any on screen prompts.
 
 AMSTRAD CPC CASSETTE
 Press CTRL and small ENTER key simultaneously.  Press PLAY on the
 cassette deck.  Follow any on screen prompts.
 
 SPECTRUM 48/128K, +2 CASSETTE
 Type LOAD"" and press ENTER, or select "LOADER" option from the menu
 then press PLAY on cassette deck.  Follow any on screen prompts.
 
 Each level will be loaded as you complete the previous one.  This
 means that to enjoy continuous play you MUST keep your cassette in
 your data cassette player, or your disk drive at all times during a
 session with the game.  On screen, prompts will appear when you
 complete a level, telling you what to do next.
 
 
 COLLECTING OBJECTS AND WEAPONS
 ------------------------------
 The hero is able to pick up a wide range of things, these are divided
 into two categories, weapons and objects.
 
 The weapons are: a gun, knife, machete and a slingshot.
 
 The objects are: a water bottle, book, pocket watch, gold nuggets,
 bottle of acid, bottle ofmedicine, hammer, chisel, key, box of
 matches, idols and a plank of wood.
 
 In order to pick up either weapons or objects, you must position the
 hero facing the item you want, with his feet level with it.  When in
 the correct position, press the SPACE BAR and the hero will
 automatically crouch down and retrieve the item.  The collected item
 will be automatically added to the hero's inventory and an appropriate
 icon displayed in the status area.
 
 Whenever an object or weapon is collected, it becomes the current item
 the hero is using - this is shown by the fact of its icon being
 displayed in the status area.  To change the weapon the hero is using,
 press the F7 key, this will cycle one at a time, through the complete
 inventory of weapons until the one you want is displayed in the status
 area.
 
 To select an object for the hero, use the F1 key and follow the same
 procedure as for weapon selection.
 
 
 USING WEAPONS
 -------------
 Certain weapons require a specific object to be displayed in the
 status area in order for the weapon to function correctly.  For
 example, the gun needs ammunition - so the appropriate object icon has
 to be displayed as well as the gun.
 
 
 STATUS AREA
 -----------
 
  ___________                                             ___________
 |XXXXX|XXXXX|                                           |XXXXX|XXXXX|
 |XXXXX|XXXXX| XXXXXX XX  XX  XXXX  XX  XX XXXXXX XXXX   |XXXXX|XXXXX|
 |XXXXX|XXXXX|   XX   XX  XX XXX  X XX XX  XX     XX XX  |XXXXX|XXXXX|
 |XXXXX|XXXXX|   XX   XX  XX   XX   XXXX   XXXXXX XXXX   |XXXXX|XXXXX|
 |XXXXX|XXXXX|   XX   XX  XX X  XXX XX XX  XX     XX XX  |XXXXX|XXXXX|
 |XXXXX|XXXXX|   XX    XXXX   XXXX  XX  XX XXXXXX XX  XX |XXXXX|XXXXX|
      
    |      \                                               /      |
 OBJECT  WEAPON                                         ENERGY  WATER
 
 
 The above illustration shows the main functions within the status
 area, from left to right they are:-
 1. Icon of object in current use.
 2. Icon of weapon in current use.
 3. Accumulated score and life counter - this automatically alternates
    between showing how many lives you have left and your score.
 4. Your reserves of energy - as your energy is used up this will
    progressively turn to black.
 5. Your reserves of water - as your water supply is used up this will
    progressively turn to black.
    
    
 FIGHTING
 --------
 There are two methods of fighting.  Bare-handed or holding a weapon.
 
 When you start the game you will have no weapons, only hands and feet,
 with which to defeat your opponents.  The moves available are as
 follows.  (All the following are joystick moves with the fire button
 pressed.)
 
 
 TO FIGHT BARE-HANDED:
 
 
                          Slow Uppercut Punch
                                   /\
                                  /||\
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                    /              ||              \
                   /---------------  ---------------\
  Rapid Left Punch \---------------  ---------------/ Rapid Right Punch
                    \              ||              /
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                  \||/
                                   \/
                                  Kick
 
 
 
 TO FIGHT WITH THE KNIFE:
 
 
                                   
                                  
          Upward Slash  ___                  ___  Upward Slash
                       |\                      /|
                       | \\                  // |
                           \\              //
                             \\          //
                               \\      //
                    /            \\  //            \
                   /--------------------------------\
              Stab \---------------  ---------------/ Stab
                    \              ||              /
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                   ||
                                  \||/
                                   \/
                                  Kick
                                  
                                  
 
 FIGHTING WITH THE MACHETE:
 
 
                             Upper Cut Stab
                                   /\
                                  /||\
                 Swipe  ___        ||        ___  Swipe
                       |\          ||          /|
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
                   /---------------  ---------------\
              Stab \---------------  ---------------/ Stab
                    \              ||              /
                                   ||
                                   || 
                                   ||
                                   ||
                                   ||
                                   ||
                                  \||/
                                   \/
                                  Kick
                                  
                                  
 
 FIGHTING WITH THE GUN:
 
 
                     /                              \
                    /--------------------------------\
            To Fire \---------------  ---------------/ To Fire
                     \              ||              /
                                    ||
                                    || 
                                    ||
                                    ||
                                    ||
                                    ||
                                   \||/
                                    \/
                                   Kick
 
 
 
 FIGHTING WITH THE SLINGSHOT:
 
 To fire  -  First, face the direction in which you want to release a
             projectile then press FIRE to start the slingshot
             spinning.
             
             Depending on the length of time of the spin, and the
             position when button is released,the distance the
             projectile will travel will be set.
             
             
 BASIC MOVEMENT:
 ---------------
 The joystick controls below move the hero around the screen and are
 without fire being pressed:
 
 
                             Up the screen
                                   /\
                                  /||\
         Diagonally up  ___        ||        ___  Diagonally up
            the screen |\          ||          /| the screen
                       | \\        ||        // |
                           \\      ||      //
                             \\    ||    //
                               \\  ||  //
                    /            \\||//            \
       Left across /---------------  ---------------\ Right across
        the screen \--------------------------------/ the screen
                    \            //  \\            /
                               //      \\
                             //          \\
                           //              \\
                       | //                  \\ |
       Diagonally down |/                      \| Diagonally down
            the screen                      the screen
                                  
 
 
 WATER BOTTLE
 ------------
 The reserve of water you carry is indicated in the status area.  It is
 important that a careful eye is kept on this as you will lose a life
 if you run out of water.
 
 Therefore, it is essential that your water reserves be replenished as
 often as possible, for example, in the dessert there are many cacti.
 
 Find the water bottle and the knife and then, selecting them both as
 object and weapon - stab an appropriate cactus towards the front of
 the screen.
 
 
 ENERGY RESERVES
 ---------------
 You will need as much energy as possible to combat some of the
 opponents you encounter, so keep a careful eye on how much you have
 before throwing yourself into reckless combat.
 
 
 PLACING OBJECTS DOWN
 --------------------
 In order to solve some puzzles and overcome certain hazards, some
 objects have to be put in particular places.
 
 To place an object, first make sure that the appropriate object icon
 is displayed in the status area - if not then use the F1 key to make
 the selection.
 
 Position the hero so that his feet are level with where the object is
 to be placed and that the hero is facing the target location.  If you
 now press the SPACE BAR the object will be placed down, or used in
 some manner depending on the puzzle or hazard confronting the hero. 
 Once this has happened, the icon will disappear from the status area.
 
 Objects cannot be placed just anywhere, there are specific locations
 for all placeable objects.
 
 There is also a special object drop function.  This is activated by
 having the appropriate icon displayed and performing a punch action
 with the joystick.  This is only used once in the game, so be on the
 look-out for a lofty puzzle that would alter the outcome of the game.
 
 
 DESCRIPTION OF OBJECTS
 ----------------------
 The following descriptions are to help you identify the many objects
 you will have to find throughout the game.  Also, careful reading of
 the descriptions may give you a few hints about some of the puzzles
 you will encounter - on the other hand they may not!
 
 KNIFE
 Will give you a cutting edge in combat, but don't be thrown by its
 simple appearance, there's magic in the air.
 
 MACHETE
 Stanley could never have found Livingstone without one.
 
 GOLD NUGGETS
 Could relieve you of a weighty problem and lead to a more balanced
 outlook.
 
 POCKET WATCH
 There is no time like a present.
 
 IDOL
 Three little monkeys could be well placed to reveal all.
 
 KEY
 Unlock a native's good nature for the present.
 
 MEDICINE BOTTLE
 Which doctor would mean only one bottle.
 
 FLASK OF ACID
 Unshackled, you could get a quick burn through the jungle.
 
 BOOK
 They say one's destiny is mapped out, well not till you lift this
 problem from your chest.
 
 CLENCHED FIST
 It's all you've got in the beginning.
 
 BULLETS
 There is a strong case for having these, but don't count on them
 forever or you may come up blank.
 
 BOX OF MATCHES
 Strike out and go on ever forward and don't idol away too much time.
 
 SLINGSHOT
 Victory sometimes can be little more than a stone's throw away -
 unless you forget to look underfoot.
 
 HAMMER AND CHISEL
 It would be a shame not to get all tooled up.
 
 PLANK
 Walking it could span out the quest.
 
 WATER BOTTLE
 Refreshments not always being on tap could have prickly consequences.
 
 ORB
 Mystery.
 
 
 
 
  1989 System Three Software Ltd.  All rights reserved.  Licensed to
 KIXX.  Copyright subsists on this program.  Unauthorised broadcasting,
 diffusion, public performance, copying or re-recording, hiring,
 leasing, renting and selling under any exchange or repurchase scheme
 in any manner is strictly prohibited.
 