
OCTAPOLIS

The Story

By the year 3897, the Galactic Imperium was mightier than ever. One by
one, it had swallowed up all solar systems and alien races. The
dreaded fleets of the Imperium were feared all over the Galaxy, and
with good reason: one fully armed battle cruiser was enough to blow up
a whole planet. No one was strong enough to resist the power of the
Imperium.

Except for a small defiant planet which had eight towering cities
rising above its barren surface: the planet of Octapolis. Its secret
weapon was one of enormous mental power. In the vicinity of the
planet, the most valiant enemy space warrior became a bumbling idiot
and even the most sophisticated artificial intelligence began to
contradict the Laws of Robotics.

The Imperium hadn't attacked the planet of Octapolis for centuries. To
space pilots it was just a black spot on the space map, the Zone of
the Evil Eye, as they called it. No one even dared to talk about
Octapolis any more, but in the deep secrecy of the Galactic
Intelligence Agency (GIA) a most cruel and desperate series of
experiments were carried out. They kidnapped innocent space pilots,
and sent them inside the zone, and hoped that somehow, somewhere, they
could find one who has immune to the immense mental power of
Octapolis. If they could only reduce it just a little, then a gallant
battle cruiser could get close enough to wipe out the planet. It took
GIA 200 years to find such a pilot - YOU are that pilot!!

LOADING:

Cassette: Press SHIFT & RUN/STOP together, then PLAY, then RETURN.
Diskette: Type LOAD"*",8,1 and then press the RETURN key.

OPTIONS:

F1       Toggles between 1 and 2 player Mode.
F3       Toggles between Sound FX and Music.
RUN/STOP Pauses the game. Press the FIRE button to re-start.
Q        Quits the game whilst in pause mode. (Does not affect player 2
         in the two player mode.)

PLAYING THE GAME

In the shoot-'em up section a 3D display is used. The upper screen
shows the view from the side and the lower screen the view from above.
To control the ship on the lower screen, hold down the fire button and
move the joystick.

When your ship starts to flash and the sound FX changes, it is time to
land on the docking bay/landing ship. Position the ship at the bottom
of the upper screen and in the centre of the lower screen. Then fly
over the bay.  Automatic tractor beams will guide you down safely.

Once inside the city, you must run, leap and blast your way through
fice city locations before arriving at the next city. Shooting the
evil eyes earns you extra points.

SCORING

Alien Ships, Missiles and Mines  150
Floating Evil Eyes               75

The bonus counter inside the city starts at 9999 points. At the end of
each level, the remaining bonus is added to your score.

An extra ship/man is awarded after 10,000 points.

HIGH SCORE

To enter your name, move the joystick forward or backward to select
the letter. Move joystick left or right to position the arrow. To
finish, move the arrow to the far right of the screen and press the
button.

CREDITS

Game Programming, Graphics and Sound Effects: Jukka Tapanimaki
Music: Wally Beben. Package Artwork: Colin Brown. Sleeve Design: Peter
Brierley.

ENGLISH SOFTWARE
(c) 1987 English Software. All rights reserved.
Tel: 061-256 3440.
