BAAL

* An addictive mixture of strategy and arcade action featuring
* 8 way ultra-smooth scrolling through 3 distinctive domains containing
  multiple levels. 
* Over 250 highly detailed screens, superb graphics and sound effects.
* More than 100 monsters and 400 traps.

The future of the world lies in the hands of an elite squadron of men.
YOU are the leader of the Time Warriors. Can you save the earth from
the evil BAAL?

His army of undead have stolen an awesome weapon of destruction, a War
Machine. 

As leader of the ultimate battle fighters, your quest is to invade 
BAAL's domain, fighting off his monstrous demonic beasts to retrieve
the War Machine... but... you must kill BAAL in the process.

Can you succeed? There is no option... the alternative is literally
'Hell on Earth'.

LOADING INSTRUCTIONS
C64 Disk: Type -> Load "*",8,1 and press return. 
C64 Cassette: Type -> Shift + Run/Stop.

BASIC PLAYING INSTRUCTIONS
The joystick Port 2 is used to control the warrior as follows: 
Without fire button pressed:

Joystick centre		- Warrior is still and in firing position 
                          where appropriate.
Up/down			- Warrior up or down ladders where appropriate.
Left/right		- Warrior turn/move left or right where 
			  appropriate.

With fire button pressed:

Joystick centre		- Warrior fires laser in direction faced where
                          appropriate (including off the ladders!).
Up			- Warrior jumps straight up where appropriate.
Down			- Same as joystick centre.
Left/right  		- Warrior stops and fires or transports where 
                          appropriate.
Joystick diagonal       - Warrior somersaults forward in direction he 
			  is facing where appropriate.

(It says 'where appropriate', because depending on your situation you 
won't be able to carry out some actions, for instance, you can't 
somersault off a ladder!).

KEYBOARD ACTIONS
The keyboard is also used for some functions:

'1' - select laser mode 1.	'P' - Pause game
'2' - select laser mode 2*.	'R' - Refuel laser (see note below)
'3' - select laser mode 3*.	Restore - (with fire button pressed) -
'4' - select laser mode 4*.     - abort current game.

(*) Can only be used when corresponding cartridge has been

REFUEL LASER: To refuel the lasers you have to first find one of the 
few refueling points and move up to it from the right hand side only, 
until you are in very close proximity to it (but not touching). If for 
some reason you can not refuel, the info console will tell you. For 
instance if you have blown the refueling point up you won't be able to
refuel! It could be though, that you aren't close enough so move closer
or you could be too close (touching) in which case move back slightly 
and try again. To stop refueling just move your Warrior away.

TRANSPORTING: There are 4 separate domains to Baal, 2 large, 2 small. 
Once all war machine pieces have been collected you need to find the 
transporter, enter it and press the fire button. You will then be 
transported to the next domain. If you do not have all the war machine 
pieces in that particular domain, you will not be able to transport. 
(You require 10 components to travel from Domain 1 to Domain 2 and a 
further 8 from there to the final parts of your mission. Each time a 
component is collected it turns off one of the flashing L.E.Ds at the 
bottom of the screen). Once you are successfully transported, your 
squadron will be granted an extra Time Warrior. If you have 6 or more 
warriors, only 5 will be displayed in the "Active Warriors" box, but 
don't worry, they are still there.

THE LASER: Your laser has 4 weapon modes (you need the cartridges for 
3 of them. The first is very weak and objects will need many hits 
before being destroyed, some more than others. Some objects can't be 
destroyed at all whereas others need the more powerful weapon modes (4
is the most powerful). When you are low on laser energy (electrolite),
the laserbolt will flash when it is fired.

ENERGY SHIELDS: You are equipped with a personal energy shield that 
will protect you from alien missiles only, for a limited number of 
hits. It can be topped-up at any refueling point.

END OF LEVEL: At the end of each level you will be given an 8 digit 
code to allow you access to next level without having to play previous
level again.

NOTE: An extra warrior will be designated to your squadron for every 
5,000 personal status points you achieve.

WARRANTY LIMITATIONS: The disk/cassette included in this product is 
guaranteed to be in correct working order. Psygnosis Ltd. will replace
free of charge any disk/cassette which have manufacturing or 
duplication defects. These disks/cassettes should be returned directly
to Psygnosis for immediate replacement.
When returning damaged product please return the disks/cassettes only.
The Psygnosis warranty is in addition to and does not affect your 
statutory rights.

COPYRIGHT: This game is sold subject to the following conditions: all 
authorised copying, hiring, lending, exchanging, public performance and
broadcasting is strictly prohibited.

CREDITS:

Psygnosis (R) and associated logos are registered trademarks of 
Pysgnosis Limited.

Psyclapse (R) and associated logos are registered trademarks of 
Pysgnosis Limited.
Original Design and Programming by Wayne Smithson
Original Graphics by Chris Warren
Baal Painting (C) by Melvyn Grant

Commodore C64 Version and Music by Probe Software Ltd.

PSYGNOSIS LIMITED
Century Buildings, Tower Street, Liverpool L3 4BJ, United Kingdom 
Telephone: UK: 051-709 5755 INT: 44 51 701 5755 FAX: 051-700 6468
